![]() Fixed sound output that broke with APU refactor. Startup background can be changed in nf. Add the view menu to right-click when SNES mouse isn't used. Allow one key to be bound to many controller buttons on the same controller. Fixed accumulation of partial pixel data on mouse motion when we update the Changed glFenceSync option to an OML_sync option that works better. Added icons to the entries to clear binding assignments. Added option to use the software NTSC filter. Fixed deviation from proper libretro spec. Added ability to use Satellaview data in same directory as ROM. Added a hacks dialog to enable settings for older hacks to run. The automatic frame skip option no longer limits to 59.94Hz. Manager while in windowed or borderless windowed mode. Added a hidden option "DWMSync" that allows OpenGL to sync to the window Changed window flags to allow NVIDIA cards to auto-enable exclusive Fixed MSU1 track restarting on load state. Revert to measured APU clock speed instead of nominal speed. Optimized subscreen math with help from Dwedit. Save mipmap_input parameter with customized GLSL and slang shaders. Clamp MSU1 addition to max amplitude instead of wrapping. Reverted an IPL map optimization that misses a weird edge case that caused Fixed NMI timing when toggling enable bit. Fixed subscreen blending with master brightness < 100%. Added screensaver prevention on joystick use. ![]() Switched to GTK's C++ interface, gtkmm3. Use a submodule for glslang, because it doesn't guarantee API stability. Added support for relative-style save slots Fixed sound volume resetting when sound reinitializes. Added menu entry to load oops files, and an option to confirm before Apply turbo mode volume when rewinding. Revert default SFX2 clock speed increase. ![]() Fixed an out-of-bound memory access in sound DSP. Rewritten based on newer, supported APIs. MichaelBuckley provided a brand new MacOS port that is completely Templates, significantly lowering compile time. ![]() I get that the bidirectional translation of VT/API work is important, but a passthrough mode would unblock a lot of us and cut out a lot of complaints while you guys took your time figuring out the harder things.- Restructured tile.cpp tile renderer from heavy macros into C++ I hope you guys can offer a ConPTY passthrough mode for those of us working with our own VT state machines and buffers soon, even as a feature switch. We're learning all the quirks and decisions being made in Redmond by trial and by accidental discovery. But yes, the innards are at an insane level of indirection and misdirection (conpty, VT state machine, buffers, reverse API calls, etc) and while they are a super clever approach to solving the problem of legacy code, it's hard to give feedback on a black box. That said, in effect, we're writing a terminal emulator here. I know there's a lot of things going on and so much to figure out as says above. Is this a temporary workaround or a more permanent one? It doesn't smell quite right to me. So I guess that's a workaround for the moment until something more formal comes out of this. I just tested on 18351_19h1 and I can indeed see that WINDOWS_BUFFER_RESIZE_EVENT gets raised on window resize. I updated the comment with some context (overworked), Dustin.
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